

t_wolf_base_d.png
-----------------

The Wolf creature texture as exported from the .DDS file. This is how textures look outside of the game
and how they should be generated when creating a new .DDS file for the game



t_wolf_base_d-Engine.png
------------------------

The Wolf creature texture as used in the game engine. The UV's for the all the creature models are mirrored,
squashed, and flipped. The texture in the DDS file is manipulated to this before being applied to the model
in game.



Wolf_Uv_Arranged.png
--------------------

How the model UV's look when the 'Arranged' option is selected in the export script. The UV's are arranged
to match the way the textures look when extracted from the DDS file.



Wolf_Uv_UnArranged.png
---------------------

How the model UV's actually looks. This is what they will be when the 'Arranged' option is NOT selected.

